***WARNING!*** This comic includes characters that go off model =w=
Well Chase's mirror wasn't too nice, trying to kill his counterpart for power.
Anyone seen that Jet Li movie? <w<
Anyway, mirror Chase is...well Chase's mirror. Chase is a thief who does good, mirror is a paladin who does bad deeds. Chase is better in moves than magic, mirror is better in magic than moves. You know, basically the opposite of each other.
I should explain the special abilities that Chase has and just obtained. I alluded in his character app that he has a way to evade capture. That is his teleportation which I didn't explain as I wanted to have something that would surprise in a RP. Still only around 5 characters have seen it in action, more or less I use it rarely. Still, I'll explain the rules to teleportation and doppelganger. Teleportation:
This is a short range magic ability. Range is 3 meters at max, cool down is around 10 minutes and Chase needs to see where he is going as he might teleport inside a solid object and basically die. He can take a change but it is rare and considered as last resort desperation move. Forced continuous use makes him black out.
This ability has a sub level move called Shadow Dash
. This move is completely out of Chase's control. His teleportation ability makes him jump few centimeters to avoid lethal damage from a attack. This ability is something his survival instinct relies on in pinch. As Chase can't control when he executes this move, it takes away mana without him knowing, which in turn makes his teleportation less useful.Doppelganger:
Doppelganger is the physical form of Chase's shadow, made of the body of his mirror self. This is natural ability he can summon when ever he wants. It's limit is around two minutes at a time with 15 minute cool down. The double is a dummy that can't be used to hurt Chase. It has no pupils in it's eyes and emits an aura that is nearly in visible (comic has it more visible so you can tell which is which). It's also without a shadow, as is Chase when he uses this ability.
It works with simple mental commands. For example: "Attack the mage" would make the double to attack the mage Chase thinks about. "Follow my lead" makes it copy Chase's moves to a point. The simpler the command, more efficient the double is. It can't handle complex commands with multiple layers to them. Best commands are ones with one and only one verb. If Chase thinks of a command that is too complex for the double, it twitches and falls apart in a brutal manner.
Chase (c) me